Hier mal was zu der Farsight Erweiterung der Tau von 40kingz:
Quelle
Holy shizzle: Erste Regeln zur Tau Farsight Enklave - 40Kings : 40Kings
Some farsight rules.
1 – FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord
*Crises Suits are now Troops choices
*Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot
2 – Special Issue Wargear (can choose from this list or the original Tau list, but not both):
*Seismic Fibrillator Node — One use only. Reduces target unit’s moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3″.
*Fusion Blades — User’s close combat attacks become S8 AP1 Melta, Unwieldy
*Advanced Jump Accelerator — Replace Battlesuit’s Jetpack, granting it a 9″ move in movement phase and 3D6″ in the assault phase.
*High Yield Shield Generator — Grants user a 3++ Invulnerable save
*Advanced Markerlight Pod — Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght)
*Advanced Railrifle — Solid Shot: S8 AP1 Rapid Fire, 60″ or Submunition: S4 AP4 Large Blast, 60″
*Integrated Defense Matrix Node — One use only. All friendly Codex: Tau Empire units within 18″ of the user may overwatch at full BS for a single turn
3 – Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine — All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.
Quelle
Holy shizzle: Erste Regeln zur Tau Farsight Enklave - 40Kings : 40Kings