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| Cosmophobia-Mitglied | Ich hab mal von einer anderen Tabletopseite eine Sammlung von den häufigsten Greyknight-Gerüchten geklaut....leider in englischer Sprache ![]() Here we go: 1. GK codex WILL NOT have inducted units. Allies are effectively gone! 2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. Penitent Engines, Argo flagellants, Priests are in. 3. GK and GKT have plastic kits and will be troop choices. 4. Release Date is March-May window. 5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex. 6. Look for HQs changing the FoC around 7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex 8. Assassins are in as an Elite slot and any type of GK army can take them. Let us start with the mundane stuff GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport. GKs do not get Bikes, Jump Packs, or Chaplains All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad. GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming) Let us get down to some specifics Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play. The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses. All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit. All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6. Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court. Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors Holocaust is now 12 inch range large blast Mystic is now only a teleport homer All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10 Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14 GKs have access to GK Command Squads giving them access to Apothecaries (FNP) Vindicare has unlimited ammo for all special shots. GKs have access to many weapon upgrades. GKs can pay for + str or rending for their storm bolters Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names. Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still. Incenerator Str 5 ap 4 rending Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2. The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers. Their are three special character Inquisitors at least one will make Henchman Troop choices. One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want. One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap. Grey Knights are “around” Plague Marine Cost GKT are “around” vanilla marine termy cost. Nemesis Force Weapons can be upgrade as well (increase initiative is one option). Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch. Dreadnoughts are Heavy Support. GKT can mix and match Nemeis Force Weapons and TT/SS and get psy weapons as well. Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot. Fluff– All GKs are subservient to the Inquisition beck and call. The drivers of GK vehicles are the Psykers not the vehicles themselves VN:F [1.9.3_1094]
__________________ Hobbyvorsätze für 2012: Mehr Spaß am Spiel, entspannter auf Turniere fahren, mehr Vielfalt bei der Armeezusammenstellung ![]() |
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| Werbung |
| Melde dich jetzt an um dieses Werbebanner nicht mehr zu sehen |
| | #2 |
| Cosmophobia-Mitglied Registriert seit: 14.10.2005 Ort: Essen
Beiträge: 1.502
| Einiges hört sich sehr gut an. Mal sehen ob es was davon in den Codex schafft! Wann kommt der jetzt überhaupt?? |
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| | #3 |
| Cosmophobia-Mitglied Registriert seit: 19.03.2010 Ort: Essen
Beiträge: 608
| Am Horizont: Grey Knights In diesem April veröffentlicht Games Workshop den Codex: Grey Knights, gemeinsam mit einem beeindruckenden Sortiment fantastischer Citadel-Miniaturen. Die Details mögen noch verborgen sein, doch du darfst eine große Auswahl von Kunststoff-Bausätzen erwarten, mit denen du deine eigene Armee der Grey Knights ausheben kannst.
__________________ Meister der (Küchen-)schmiede MA-HE Warhammer (3500 Punkte): Khemri - 1000 Punkte Oger Königreiche - 2500 Punkte Warhammer 40K (7500 Punkte): Grey Knights - 2000 Punkte Space Marines - 2500 Punkte Tyraniden - 3000 Punkte Warmachine/Hordes (90 Punkte): Legion of Everblight - 45 Punkte The Skorne - 45 Punkte Total: 3 Spiele, 7 Armeen, 11090 Punkte |
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| | #4 |
| Cosmophobia-Mitglied Registriert seit: 30.03.2010
Beiträge: 201
| hier ma die ersten sehr unscharfen bilder der grey knights Erste Bilder der neuen Grey Knights gesichtet.
__________________ WhY So SeRiOuS |
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